Engines you can actually run.

Real Engine Simulator simulates combustion engines cycle by cycle in your browser. 46 of them, each solved from its own dimensions rather than replayed from a stored curve. Free to run, no sign-up, no download. Built in Lithuania.

A cutaway drawing shows you where the parts are. It cannot show you why a two-valve pushrod V8 makes its torque low down, or what happens when the fuel is too low-octane for the compression ratio. You cannot draw a behaviour; you have to run it. So drag the compression slider here and the torque curve, the exhaust note and the detonation all move at once, because there is nothing underneath them but the model.


How it works

Geometry first
Bore, stroke, rod length, compression, bank angle, firing order. Change one and everything downstream of it moves.
A cycle at a time
Wiebe heat release against real crank angle, through a lumped gas path: plenum, runners, collector, tailpipe.
240 times a second
A fixed physics step, independent of frame rate, so an engine behaves the same on a school laptop as on a gaming desktop.
The sound is the engine
Every firing event makes its own pulse, and the rate they repeat at is the pitch you hear. Nothing here is a recording.

The writeups go through the model piece by piece, and the changelog records every physics change as it ships.


What is in it

37
piston
2
radial
4
rotary
3
turbojet

Some are built to a named real engine’s published bore, stroke and compression ratio, and the roster says which figures agree; the rest are honest builds of a layout and claim nothing more. You can also design one from scratch.


Who makes it

February Solutions, MB, registered in Lithuania (company code 308104153). The roster is forty-six real engines we modelled and checked against published figures, and it stays that size: we no longer add engines on request. The one you want and cannot find is yours to build in the builder, any layout, any size, any induction. A real engine name says which engine we modelled; no manufacturer is involved, and we use no logos or trade dress.

The Pro plan pays for the site — there are no adverts on it. Every real engine stays free, only building your own is paid, and we sell no personal data. The privacy policy sets out what we collect and how to switch the optional parts off. Found something wrong with the physics? That is the most welcome email we get, so get in touch.